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JFrogโ€™s Release Lifecycle Promotion vs. Build Promotion

We here at JFrog have long advocated for promoting โ€“ never rebuilding โ€“ release candidates as they advance across the stages of your SDLC. For many JFrog customers, that meant using JFrogโ€™s โ€œBuild Promotionโ€ capabilities. Now you can level up your CI/CD game with promotions using Release Lifecycle Management (RLM)! In this article weโ€™ll show โ€ฆ