JFrog’s Release Lifecycle Promotion vs. Build Promotion
We here at JFrog have long advocated for promoting – never rebuilding – release candidates as they advance across the stages of your SDLC. For many JFrog customers, that meant using JFrog’s “Build Promotion” capabilities. Now you can level up your CI/CD game with promotions using Release Lifecycle Management (RLM)! In this article we’ll show …